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1. Respec's?? - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Just gotta ask.... since so much is changing will there be respec's handed out by CCP? Just need to know if I need to purchase one, or wait? Thank you o7 Lol yes itsned buying 35k of aurm or what ever the price is I...
- by Pocket Rocket Girl - at 2015.09.25 16:17:00
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2. Counterhacking points but NO hacking points?! - in Feedback/Requests [original thread]
Megaman Trigger wrote: As far as I see, this would only reward/benefit Scouts who speed hack a point and then move on to the next one. They can run around and hack objectives behind the enemy for a quick +50 where as before they had to either d...
- by Pocket Rocket Girl - at 2015.09.25 14:41:00
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3. Weapon Frame Idea [Weapon customization] - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I've posted before about weapon customization, but I've refined the idea quite a bit, so I thought I'd repost the new and improved version. Here's how I'd like to see it implemented. Building a weapon from scratch ...
- by Pocket Rocket Girl - at 2015.07.19 23:05:00
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4. CCP to nerf tanks you need to buff dropships (kinda). - in Feedback/Requests [original thread]
Bright Cloud wrote: In all honestly we wouldnt have forum complaints about invicible tanks if we could counter them with dropships by beeing aible to use infantry weapons from passanger seats. The main complaint is that the tanks can drive behi...
- by Pocket Rocket Girl - at 2015.07.17 15:25:00
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5. Swarm Problem - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: Sergeant Sazu wrote: "I spent 1.2 million ISK, so I shouldn't die, ever." Honestly just make tanks the same price as dropsuits and make them soloable. The imbalance of power being validated by ISK cost is getting old ...
- by Pocket Rocket Girl - at 2015.06.10 16:38:00
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6. idea for tanks - in Feedback/Requests [original thread]
emm kay wrote: Pocket Rocket Girl wrote: when a pilot jumps out and the hardner is on the bounes still active ive tested it out, IF there is a gunner inside then yeah the bonus should still be active but if there is no one then the bonus s...
- by Pocket Rocket Girl - at 2015.06.10 16:29:00
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7. idea for tanks - in Feedback/Requests [original thread]
Roger Cordill wrote: Pocket Rocket Girl wrote: emm kay wrote: No. People don't need to have any more reason to cocoon in their tanks. well lets say you are AV you come across a tank and are winning. tanker jumps out and you start to en...
- by Pocket Rocket Girl - at 2015.06.10 05:16:00
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8. idea for tanks - in Feedback/Requests [original thread]
emm kay wrote: No. People don't need to have any more reason to cocoon in their tanks. well lets say you are AV you come across a tank and are winning. tanker jumps out and you start to engage on the pilot you are winning , pilot jumps back ...
- by Pocket Rocket Girl - at 2015.06.10 05:06:00
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9. idea for tanks - in Feedback/Requests [original thread]
Roger Cordill wrote: I assume this is to try to make it super easy to gank HAV's (and by extension vehicles, as this would probably be a change from the pilot seat, not the specific HAV pilot seat). Therefore, wouldn't it be fair if the same is...
- by Pocket Rocket Girl - at 2015.06.10 04:49:00
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10. idea for tanks - in Feedback/Requests [original thread]
How about if a tanker gets out of a tank any hardners or modules that are on get turned off or have 0 effect
- by Pocket Rocket Girl - at 2015.06.10 02:23:00
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11. random thought - in Feedback/Requests [original thread]
what if upon death(termination) a 360 scan, the DB would be what the suit scan perc is and as for range same what ever the suit scan range is
- by Pocket Rocket Girl - at 2015.05.25 20:06:00
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12. the snowball launcher - in Feedback/Requests [original thread]
or and have it like a minni EMP where it knocks out the hud for like 2-3 secs
- by Pocket Rocket Girl - at 2015.05.12 04:23:00
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13. the snowball launcher - in Feedback/Requests [original thread]
i think CCP should increase the cloud and explosion as well as make the smoke thinker and last longer, use it like a smoke screen
- by Pocket Rocket Girl - at 2015.05.12 03:09:00
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14. Forge Gun idea - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think the role you're looking at it "dropship killer" i wasnt but thats why i would like the burst intervals to be spaced out enough where a DS or even a tanker still has a chance to get away possibly something li...
- by Pocket Rocket Girl - at 2015.05.07 23:33:00
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15. Forge Gun idea - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pocket Rocket Girl wrote: Breakin Stuff wrote: Pocket Rocket Girl wrote: What about adding a Burst Forge Gun ? it can have a mag of 3 and with a 10 sec charge time have a total of 9 ammo 3 in gun 6 reserve ca...
- by Pocket Rocket Girl - at 2015.05.07 22:08:00
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16. Forge Gun idea - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pocket Rocket Girl wrote: What about adding a Burst Forge Gun ? it can have a mag of 3 and with a 10 sec charge time have a total of 9 ammo 3 in gun 6 reserve cannot move while charging when fired deals feedback ...
- by Pocket Rocket Girl - at 2015.05.07 21:21:00
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17. Forge Gun idea - in Feedback/Requests [original thread]
What about adding a Burst Forge Gun ? it can have a mag of 3 and with a 10 sec charge time have a total of 9 ammo 3 in gun 6 reserve cannot move while charging when fired deals feedback damage ( with possible over heating) fires all 3 ro...
- by Pocket Rocket Girl - at 2015.05.07 21:09:00
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18. so large missile turrets are useless noww - in Feedback/Requests [original thread]
MarasdF Loron wrote: Pocket Rocket Girl wrote: so came against a armor tank fired 12 missiles (adv turret) first 3 took out shields other tank had hardner and the other 9 missiles did about 1/8 damage to aromor 498 per missile 9 missiles fi...
- by Pocket Rocket Girl - at 2015.05.03 18:16:00
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19. so large missile turrets are useless noww - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Lupus Wolf wrote: Pocket Rocket Girl wrote: so came against a armor tank fired 12 missiles (adv turret) first 3 took out shields other tank had hardner and the other 9 missiles did about 1/8 dama...
- by Pocket Rocket Girl - at 2015.05.03 03:44:00
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20. so large missile turrets are useless noww - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: It just NEEDS damage mods. Don't use without... Luckily the current hulls allow for stacked damamods because of increased slot count! why should i need damage mods when the other turrets do not need them to be efective
- by Pocket Rocket Girl - at 2015.05.03 03:42:00
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